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Group Projects

Some of the group projects I've been a part of during my time at The Game Assembly, and my contributions to them.

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Harbor Havoc

14 Weeks - (20h / Week)
6 Programmers, 4 Artists, 1 Level Designers

A tower defense game about defending your harbour from eviction at the hands of corporate robots.

My contributions:

  • Multi-Channel SDF text system with custom binary format

  • Screen-space deferred decal rendering

  • Grid-based navmesh generation

  • Node Scripting system and editor

  • Trap placement system

Spite: Hymn of Hate

10 Weeks - (20h / Week)
6 Programmers, 5 Artists, 3 Level Designers

A Hack and Slash game where you play a gun-wielding witch on a path of revenge.

My contributions:

  • VFX system with sequencer-based editor

  • Instanced rendering for non-animated models
  • Sprite rendering with batching support
  • Particle system with text support
  • Asset browser with model thumbnail generation
  • ​

Aeon

8 Weeks - (20h / Week)
5 Programmers, 4 Artists, 3 Level Designers

An adventure game about a bird braving danger to save their family from being frozen in time.

My contributions:

  • Dynamic simultaneous multi-level system

  • Threaded loading of levels and game assets

  • Frustum culling of level geometry

  • Threading of collision system

  • Light sorting system to bypass engine limit

  • Cutscene camera movement system

  • Game variable exposing with export & import

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