assar.dev
Group Projects
Some of the group projects I've been a part of during my time at The Game Assembly, and my contributions to them.
Harbor Havoc
14 Weeks - (20h / Week)
6 Programmers, 4 Artists, 1 Level Designers
A tower defense game about defending your harbour from eviction at the hands of corporate robots.
My contributions:
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Multi-Channel SDF text system with custom binary format
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Screen-space deferred decal rendering
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Grid-based navmesh generation
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Node Scripting system and editor
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Trap placement system
Spite: Hymn of Hate
10 Weeks - (20h / Week)
6 Programmers, 5 Artists, 3 Level Designers
A Hack and Slash game where you play a gun-wielding witch on a path of revenge.
My contributions:
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VFX system with sequencer-based editor
- Instanced rendering for non-animated models
- Sprite rendering with batching support
- Particle system with text support
- Asset browser with model thumbnail generation
- ​
Aeon
8 Weeks - (20h / Week)
5 Programmers, 4 Artists, 3 Level Designers
An adventure game about a bird braving danger to save their family from being frozen in time.
My contributions:
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Dynamic simultaneous multi-level system
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Threaded loading of levels and game assets
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Frustum culling of level geometry
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Threading of collision system
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Light sorting system to bypass engine limit
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Cutscene camera movement system
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Game variable exposing with export & import